Wednesday 28 September 2011

Preliminary: Detailed production schedule and roles

Group name: The B Team

Roles;
Tom Ryder: Actor/Editor/Producer. (In Charge of Locations)
Mark Northcott: Director/Camera Man/Editor (In Charge of equipment)
Arthur Scholes-Furness: Actor/Editor/Co-Producer (In charge of Props)
Tom Riley: Camera Man/Editor/Extra (In Charge of equipment)

Location: 
Mrs Knobbs office (subject to confirmation and availability)

Equipment:
Video Camera, Tripod

Props
Science coat
Clipboard 
Mug
Glasses 

Time: Tuesday 4th October Session 4, 1:45 P.M

As preliminary task


This is my preliminary task, for the first part of the task, we were told to research three editing techniques, here they are:

180 degree shot rule: - This rule is where, if there are two people sat at a table, then the camera will only be able to view them from one side, on an imaginary line, and if the camera were to cross that line, it will disorientate the viewer, as it will seem as the two people are looking the same way, also their eye line will not match, however, it is possible to cross the line however, if the camera films the cross, but then the rules apply for the other side.
Match on action shots: - This is where a camera is positioned in a room viewing the room, then if a character were to walk into the room and then exit the room and therefore the shot, the camera would not follow the character but switch to a different camera viewing a different place, where the character had walked into, this will happen many times. This makes it run more smoothly, and looks uninterrupted.

Shot/Reverse shot: - A shot reverse shot is a shot that keeps switching to two characters, and like the 180 degree shot the camera can not go off of the 180 degree line, so if you have two people talking at a table, it could be over the shoulder of one of the characters, watching the other talk, and then it will swap to the view of over the other persons shoulder while the other one talks, this technique is often used when there is important dialogue in a scene.